Count me in for the final being the only de facto neutral turf if there is a fair way to decide home field for semi-finals.
I'd like Thick Skull to read as the rule book has it mainly for consistency, but also because the "standard rule has it saving you 1/2 the time, but granite and that rule would only save you 1 in 3" is a bit of a falacy on two counts.
Rolls of 7, 8, and 9 do not have equal odds of occurring. Save on a 8 is better than 1 in 3 for granite and better than 1 in 2 for plush/normal.
And granite is _supposed_ to hurt, why make a special ruling to spare certain teams from that?
That said, switching it to 7 on granite is only stunned if you have Thick Skull would seem both consistent and fair to me.
One less die roll to make, no extra special compensation for the teams that are starting with a skill that works fine by the RAW even with the odd fields.
Then again it just occurred to me that Thick Skulled figures are worse off under the 50/50 rule we're using than they would be under the RAW on non-granite, so I think I can rescind my objection.)
Some rules I would like to bring up for discussion:
A) Calling your Action before you start moving your figure.
That's how the RAW has it, but I've found that some of the experienced and or looser players to consider it unimportant to bother.
I feel that if we are going to play that you don't need to call your Actions it should actually go into the League rules, not be a player X does that while player Y doesn't situation. Now a good argument has almost been made for not calling Pass and Hand-Off, but consistency again would lead towards calling all or nothing.
Note that with not calling you could run and then decide Blitz or Foul, or you could decided Blitz after making an initial "Block" without having moved yet.
(Nicely letting you decide if you want to make it a Blitz based on the results of the hit.)
That seems fine, but where I oppose the whole idea is that some figures most roll to act at all and have to declare Actions before the roll and lose them if they fail the roll.
IOW, having the other figures not declare is a bit discriminatory.
Now the figures that have to roll could be changed to "declare if you make the roll" and not lose anything if you fail.
That I'd consider fair.
Although Wild Animal would need some kind of work around.
Easiest way is just use the RAW.
Even the people who don't see a need to declare before movement usually do so anyway.
Consistency on Illegal Procedure.
Some coaches are fine with chucking this rule and playing a friendlier game, while some are gung ho about keeping the letter of the law as is.
As long as both coaches agree to a method before the game no problem, but I saw a few games where a player would be shocked that the loss of the reroll was called.
And I've seen others where one player assumed they'd be called, but at the first op to do so their opponent said not to worry about the reroll as long as they fixed the clock.
Easy solution here is decide on a league default that may be overridden if both coaches agree.
I don't personally like the rule, it tends to cause unneeded animosity, but it is RAW, so defaulting either way makes sense to me.
Probably easiest to declare a league default of the RAW unless both coaches agree otherwise pre-game.
C) MVP's for fill ins
I forget which way we were playing this but some options in the rulebook allow rerolling MVP for players who don't survive the game, for Mercenaries, and for Star Players. It's a real bummer watching those 5 points walk away with a player who won't be using them, so I'd love to see us use the reroll options on these.
D) Orcidas winnings
Following the reality test of similar real world events the players do tend to get something for showing up, and while yes the MVP awards are nice, it wouldn't hurt to toss a cash bonus on there would it? Let the players take, say 10,000 home with them while the winner would get 20,000. Just an idea.
Would someone explain the appeal of this?
So far I just see it as one more source of animosity, and a way for high value teams to ditch their gold in ways low experience ones can't really take advantage of. IOW, if anything, IMO, it discourages the induction of new teams as they can be victims of this far more easily than beneficiaries.
Edited by Ophidian, 10 October 2009 - 01:10 AM.